![]() With an isometric visual proposal and a game system faithful to the old school, in Tunic We will take control of an adorable little fox with which you will have to explore every corner of the levels to find valuable and essential accessories for the progression of the game. As soon as you take control it is impossible not to have a flashback to our childhood and remember those afternoons playing a Zelda title, especially one like A Link to the Past or the first of the NES. Tunic reminds us how wonderful it is to create virtual worlds. It’s not just how it looks and plays that has been relevant this week, but also the fact that it’s being created by one person: Andrew Shouldice. I think that one of those cases could be Tunic, an indie title that was presented at the Xbox conference as an exclusive and that is giving people something to talk about. It’s amazing that one person can create fantastic and memorable games. ![]() KomoGame > latest > Hands On – Tunic, the game that reminds us of our childhood
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